AI Insights · Timothy · April 2025
Top Boxing Games Performance in Central America: Q1 2025
Explore the performance trends of the top boxing games on a unified platform in Central America for Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top boxing games in Central America showed varied performance metrics on a unified platform, according to Sensor Tower data. Here's a breakdown of the trends for the leading apps:
Boxing Star: Boxing Fight Game experienced an interesting quarter with revenue peaking at around $1K mid-January. Downloads witnessed a significant spike, reaching approximately 15.8K in the last week of March. Active users also saw a major increase, climbing to 18.9K in the same week.
Real Boxing 2 maintained a steady revenue flow, peaking at $507 in late March. The app's downloads fluctuated, starting strong at 30.3K at the quarter's start and settling at 24.6K by the end. Active users saw a slight decline initially but recovered to 36.8K by the end of March.
WWE Mayhem showed consistent revenue, with a peak of $354 in early March. Downloads were stable, reaching around 7.9K in early February. Active users gradually increased, reaching 17.4K by late March.
Burrito Bison: Launcha Libre saw modest revenue, peaking at $244 in early February. Downloads were steady, with slight fluctuations, leading to 1.3K by the end of March. Active users remained consistent, hovering around 6K throughout the quarter.
WWE SLAM by Topps® Card Trader had minimal activity, with revenue peaking at $273 in early February. Downloads were negligible, and active users remained low, with a slight peak at 13 users in January.
For more detailed insights and data, visit Sensor Tower.